Laserball was written by me as a public domain game in 1991 I was about 17 years old at the time. In 2014 I had a second look at it. It started with bug fixing and ended up with a much bigger and completer game than it ever was. For example: the original game was made to operate with level of 10x10 squares (Today this is the "CLASSIC 91" campaign). The 2014 version does not have this limitation any longer: Bigger levels, more puzzle fun!
I found a way of increasing the redraw performance. Especially helpful on original ST hardware - no STe, Blitter or 16mhz.
And in addition there is now the option to use screen-flip.
All this should improve the gameplay especially on the first generation of ST hardware.
(This is the only change. If you are playing Laserball and you are happy with your performance, then there is no need to download this Update.)