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Visuals
- fast scolling* isometric mine seeking arenas
- multiple tilesets supporting STe palette
- animated ingame instructions
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Audio
- brand new chiptunes by xFalcon
- sampled sound FX (STe/Falcon only)
- supports LMC mixer audio fix
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Gameplay
- classic concept and play-styles. e.g. chording
- high score table
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Technicals
- harddisc installable
- compatible with plain ST(f) *
- Colour Monitor, 1MB minimum, 2MB recommended for STe/Falcon **
Ingame languages: English . Deutsch . Français . Italiano . Español . Česky . Polski . Suomi . Nederlands . Vorarlbergerisch
* ST(f) limitations: 16 pixel horizontal scrolling. No DMA sampled sound FX. Reduced colour palette.
** 1MB STe limitations: Reduced sample quality. Active memory management resulting in short interruptions when switching screens.
Click left to open a tile. The number on a tile tells you how many mines are on the adjacent tiles.
Use logic/brainpower/luck to determine where mines are hiding.
Get bonus points awarded for fast gameplay!
Click right to mark closed tiles you believe to hide a mine.
Click right on an open tile to open all adjacent unmarked tiles.
Use pickups/help to neutralize a mine. Picking up and using help will result in penalty.
Click and drag with right mousebutton to scroll the playfield arena.
If you want to give up your fight, click the white flag two times.
Credits
Code and Graphics |
Thomas Ilg |
Music by |
xFalcon |
Title screen by |
Sébastien Larnac “STS” |
Additional graphics by |
Sven Dännart "Spagetticoder" |
Written in GFA Basic with GBE 3.7 | |
GBE Support |
Lonny Pursell |
Petari/atari.8bitchip.info & Pavel Puchala "Paulo P" | |
Translations | |
French |
Sébastien Larnac “STS” |
Czech |
Pavel Puchala "Paulo P" |
Italian |
Filippo Santellocco "Philsan" |
Spanish |
ESTRAYK |
Polish |
piter (coming soon) |
Finnish |
Marko |
Netherlands |
Alexander "BoNuS" de Vries |